As you level up, base stats are increased, new items are accessible, and skill points are earned. Use skill points to customize your character to your preferred play style.
Character Progression[]
General Statistics[]
Level | Exp to Next Level | Skill Points |
---|---|---|
1 | 450 | 0 |
2 | 690 | 3 |
3 | 970 | 6 |
4 | 1290 | 9 |
5 | 1650 | 12 |
6 | 2050 | 15 |
7 | 2710 | 18 |
8 | 3670 | 21 |
9 | 4710 | 24 |
10 | 5805 | 26 |
11 | 7515 | 28 |
12 | 9339 | 30 |
13 | 11277 | 32 |
14 | 13329 | 34 |
15 | 15495 | 36 |
16 | 17775 | 38 |
17 | 20169 | 40 |
18 | 22677 | 42 |
19 | 25299 | 44 |
20 | 24000 | 46 |
21 | 28000 | 48 |
22 | 30000 | 50 |
23 | 32000 | 52 |
24 | 33000 | 54 |
25 | 35000 | 56 |
26 | 37000 | 58 |
27 | 39000 | 60 |
28 | 41000 | 62 |
29 | 42000 | 64 |
30 | 43000 | 66 |
31 | 45000 | 68 |
32 | 47000 | 70 |
33 | 49000 | 72 |
34 | 51000 | 74 |
35 | 53000 | 76 |
36 | 55000 | 78 |
37 | 57000 | 80 |
38 | 59000 | 82 |
39 | 61000 | 84 |
40 | 64000 | 85 |
41 | 67000 | 86 |
42 | 70000 | 87 |
43 | 73000 | 88 |
44 | 76000 | 89 |
45 | 79000 | 90 |
46 | 82000 | 91 |
47 | 85000 | 92 |
48 | 88000 | 93 |
49 | 91000 | 94 |
50 | - | 95 |
Health[]
Base Health before any bonuses increases every level by what appears to be a set amount. The starting total and the amount of the increase varies by level, as shown below.
Level | Berserker | Bio-Engineer | Champion | Commando | Defender |
---|---|---|---|---|---|
1 | 850 | 880 | 1000 | 750 | 1250 |
2 | 867 | 898 | 1020 | 765 | 1275 |
3 | 884 | 915 | 1040 | 780 | 1300 |
4 | 901 | 933 | 1060 | 795 | 1325 |
5 | 918 | 950 | 1080 | 810 | 1350 |
6 | 935 | 968 | 1100 | 825 | 1375 |
7 | 952 | 986 | 1120 | 840 | 1400 |
8 | 1003 | 1140 | |||
9 | 1021 | 1160 | |||
10 | 1056 | 1200 | |||
11 | 1100 | 1250 | |||
12 | 1118 | 1270 | |||
13 | 1135 | ||||
14 | 1153 | ||||
15 | 1170 | ||||
16 | 1148 | ||||
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50 | 2538 |
Base Melee Damage[]
Base Melee Damage increases with level, and changes depending upon weapon, as shown below. This number is further modified by the actual damage of the weapon itself, and any additional bonuses from runes, skills or the class specific modifiers. Note that some classes actually have a negative modifier to final damage, such as the BioEngineer.
Level | One-Handed Sword and Staff Dual Wield Hammer & Shield |
One-Handed Hammer | Two-Handed Sword, Staff and Hammer | Dual Wield Sword and Staff |
---|---|---|---|---|
1 | 100 | 104 | 110 | 90 |
2 | 110 | 115 | 121 | 99 |
3 | 120 | 125 | 132 | 108 |
4 | 130 | 136 | 143 | 117 |
5 | 140 | 147 | 154 | 126 |
6 | 150 | 157 | 165 | 135 |
7 | 160 | 168 | 176 | 144 |
8 | 170 | 187 | ||
9 | 180 | 198 | ||
10 | 190 | 199 | 209 | |
11 | 195 | 204 | 214 | |
12 | 200 | 209 | 220 | |
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Base Ranged Damage[]
Base Ranged Damage increases with level by what appears to be a set amount. The starting total and amount of the increase changes depending upon the weapon, as shown below. This number is further modified by the actual damage of the weapon itself, and any additional bonuses from runes, skills or the class specific modifiers. Note that some classes actually have a negative modifier to final damage, such as the BioEngineer.
Level | Pistols/Slug | Pistols/Plasma | Pistols/Laser | Rifle/Slug | Rifle/Plasma | Rifle/Laser | Cannon/Slug | Cannon/Plasma | Cannon/Laser |
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1 | 12 | 10 | 11 | 15 | 13 | 15 | |||
2 | 13 | 11 | 12 | 16 | 14 | 17 | |||
3 | 15 | 14 | 14 | 19 | 17 | 20 | |||
4 | 16 | 15 | 16 | 21 | 18 | 22 | |||
5 | 19 | 17 | 18 | 24 | 21 | 25 | |||
6 | 20 | 18 | 19 | 25 | 22 | 26 | |||
7 | 21 | 19 | 20 | 27 | 24 | 28 | |||
8 | 22 | 20 | 21 | 28 | 26 | 30 | |||
9 | 24 | 21 | 23 | 30 | 28 | 31 | |||
10 | 25 | 22 | 24 | 31 | 33 | ||||
11 | 26 | 23 | 25 | 33 | 29 | 34 | |||
12 | 26 | 23 | 25 | 33 | 29 | 34 | |||
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